Scene Assembly & Lighting Setup: Lighting design (3-point lighting, HDRI, atmospheric lighting), camera setup, and composition.
Rendering: Final scene visualization with exports to required formats, including glTF / .GLB for web and AR/VR applications.
GameDev Asset Prep: Optimization and preparation of 3D models specifically tailored for modern game engines like Unreal Engine and Unity.
Render
UE / Unity
3D Graphics
Environment & Rendering
STRUCTURALIST3D Studio