High-Poly & Low-Poly Modeling: Creating objects of any complexity — from props and environments to characters and vehicles.
Digital Sculpting: Highly detailed sculpting of organic and hard-surface models, focusing on micro-details and surface relief.
Optimization & Retopology: Converting heavy 3D scans and high-poly meshes into clean, correct quad topology ready for rigging, animation, and game engines.
UV Unwrapping: Creating efficient, distortion-free UV maps for any complexity, including UDIM tile packing for high-resolution textures.